Dynamic Particles Animation in After Effects
Here’s an after effects tutorial on how to create a dynamic ‘Particle Animation’ in After Effects with the use of Trapcode Particular Plugin.
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Like always this after effects tutorial is available on YouTube with free access, detailed, simple and easy to follow up guidance.
The downloadable files of this motion graphics tutorial can be accessed using the link below.
Download the file and watch the video to learn how to make changes as per your needs accordingly.
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Q. What are ‘Plugins’ for After Effects?
The simple explanation of plugins is that they basically are software additions that allow a certain level of customization in the program to unleash its functionality and to make certain things simpler.
After Effects comes with a large sum of pre-installed plugins for various visual effects.
But sometimes they seem no to be much so After Effects also provide the functionality to install plugin generated by third-parties. Third-party simply means that someone other than Adobe created the plugin, and you can install and use it with After Effects. You can get those third-party plugins for free sometimes but they mostly are paid, since they are created with a lot of time and efforts so that you can save yours.
Q. What are ‘Null Objects’ in After Effects?
To assign a parent layer, but keep that layer from being a visible element in your project, a null object is used. A null object is an invisible layer that has all the properties of a visible layer so that it can be a parent to any layer in the composition. Adjust and animate a null object as you would any other layer. You use the same commands to modify settings for a null object that you use for a solid-color layer (Layer > Solid Settings).
A composition can contain any number of null objects. A null object is visible only in the Composition and Layer panels and appears in the Composition panel as a rectangular outline with layer handles. Effects are not visible on null objects.
Q. What are ‘Keyframes’ in After Effects?
Keyframes are used to set parameters for motion, effects, audio, and many other properties, usually changing them over time. A keyframe marks the point in time where you specify a value for a layer property, such as spatial position, opacity, or audio volume. Values between keyframes are interpolated. When you use keyframes to create a change over time, you typically use at least two keyframes—one for the state at the beginning of the change, and one for the new state at the end of the change.
When the stopwatch is active for a specific property After Effects automatically sets or changes a keyframe for the property at the current time whenever you change the property value. When the stopwatch is inactive for a property, the property has no keyframes. If you change the value for a layer property while the stopwatch is inactive, that value remains the same for the duration of the layer.
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